© 2003-2006 David Moles

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“They’re quest dispensers, except they’re shaped like meat.” (updated)

6 o'clock, September 11, 2006

Fascinating (if you’re fascinated by this sort of thing) discussion of the future of massively multiplayer online gaming over at someplaced called F13.net.

Raph: Yeah, NPCs in a game like WoW clearly deserve the name quest dispensers . . .

Yoru: Whereas NPCs in pen and paper games are kind of central . . .

Raph: Yeah, in WoW, they’re quest dispensers except they’re shaped like meat. Rather than shaped like a terminal.

(Courtesy of Bruce Sterling.)

Also of interest: “Do Levels Suck?” by Raph Koster (the “Raph” in the exchange above, and author of A Theory of Fun for Game Design), which among other things does a pretty good job of convincing me I’ve had most of the fun in World of Warcraft that I’m ever going to have.


Update: See also “What are the lessons of MMORPGs today?” For instance:

  • You never, ever, ever change jobs. If you want to, you probably need to die.
  • There is always a demand for couriers and assassins.
  • Killing is the only real way to gain people’s admiration.
  • If you don’t keep up with the Joneses, you will never see them again. In fact, if you don’t keep up with your friends, you will never see them again either.

As Raph says, it may seem like a joke, but it’s actually a lament.

Comments

And the lesson of Animal Capitalism:

* All wild animals carry loose cash. You can kill them and take their money. (Where, then, is the Animal Police? ;-))

—— A.R.Yngve, 11:32 AM, Monday, September 11, 2006

I loved that interview! One of the things that makes Raph interesting is his habit of engaging in dialogue with anybody who's capable of intelligent discussion. In a field where there's tens of thousands of loudly opinionated adolescents for every game designer, that's quite the feat. Personally I'd whimper and hide.

The meat dispenser observation is sadly accurate, and since WoW is no longer a product so much as a mirror into 7,000,000 souls, I guess it's an observation of people and what it is they actually get out of the game. As a player, I have to say, I loved the quest-dispensing meatoids.

—— Zell, 12:43 PM, Monday, September 11, 2006

Now I'm thinking that you should have tagged this entry as "economics" instead of "art."

—— Jackie M., 7:08 AM, Tuesday, September 12, 2006

I was thinking of it as more of a “taste in games” question than a “Skinner box that spits out money” question, but what the heck, I’ll add it as a secondary category . . .

—— David Moles, 7:13 AM, Tuesday, September 12, 2006

It's not even the exchange of *real* money that's the most fascinating.

—— Jackie M., 8:07 AM, Tuesday, September 12, 2006

All this stuff is great...but from the picture in the first link:

man, WORST HAT EVER FOR TEH WIN.

—— Alan, 10:11 AM, Tuesday, September 12, 2006